Demon Hunter Tank Mage Tower
Forums Demon Hunter Mage tower challenge too easy as DH? Mage tower challenge too easy as DH? Demon Hunter. The dps challenge was a joke with 894 equipped and now that the tank challenge has been nerfed it was way too easy as well. Everything is ez mode with blizz's new FOTM class. Hello everyone, Im a new to veng DH in pvp, just started to play it, and I'm looking for advice about flag defence. In 90% of rbg I have to defend the flag or tower, np if there is no rogue in enemy team, but if there is a rogue, I dont get how to avoid 2nd stun, sap I dispell with medallion, but during stun my defence of flag ends.
Here you can buy a Artifact Colour Tint for Mage Tower skin. Available only for characters who got achievement in Legion.Includes. Artifact skin Tint for your specialization. Completition within 1-36 hours for 1 specialization. Prequest completition (require to choose in options)Artifact Skin becomes unobtainable in the next expansion (Battle for Azeroth). We provide personal stream, so you may see all actions with your character.VPN software will be used for your account safeness.
We don't ask your secret question, so your account will be protected from theft.Requirements:. Completed Mage Tower ChallengeYou may select next options with Mage Tower Challenge boost:. Pre-quest: we can make pre-quests for get access for challenge. Additional tints: we will complete all color tints for each artifact wich can be unlocked by specific activities (Killing Kil'Jaeden or run through dungeons for example). Several Specializations: you may choose multiple specs for ant amount of characters.
Talent Choices for Vengeance Demon Hunter LevelChoices99✓✗?100✗✓✗102✓✗✗104✗✓✓106✓✗✓108✗✓✗110✓✓✓Talents can be freely changed when out of combat and in a rested XP area(such as an inn or a capital city). Moreover,and can be used to temporarily allowplayers to change talents anywhere, as long as they are out ofcombat. Suggested Talent Builds for Vengeance Demon Hunters 2.1. Survivability. Level 99:. Level 100:.
Level 102:. Level 104:. Level 106:. Level 108:. Level 110: (all 3 options on this row areviable and will be taken on a per-fight or dungeon basis)2.2.
Mixed DPS & Survival / DPS / Questing / Dungeons. Level 99:.
Level 100:. Level 102:. Level 104:. Level 106:. Level 108:.
Level 110:3. Tier 1 (Level 99) Talents for Vengeance Demon Hunters ✔✘?.
increases the range ofby 10 yards and reduces its cooldown by 8 seconds. increases your movement speed by 30% whileis active, and also increases its damage by20%. causes your Physical damage to be increased by 15%while is active, and also causes your melee attacks tosnare targets by 20% for 6 seconds during this time.is the go-to talent for all situations at themoment.
It provides the highest amount of DPS and mobility for pullingtrash or kiting.is the lowest DPS option in this row, as well asthe worst for mobility and kiting.makes your active mitigation an offensive'cooldown'. It provides good burst damage but lower overall damage than. This may see some use as Haste improves and simsbetter than it actually is in practice.In summary, will be taken in every situationcurrently. Tier 2 (Level 100) Talents for Vengeance Demon Hunters ✘✔✘. causes to also place a6-second HoT on you in addition to the instant healing it provides. causes the initial damage burst ofto have a chance of shattering Lesser SoulFragments from enemies. causes your to deal damageto the target every 2 seconds for its 8-second duration, and with each tick itspreads to another nearby target.
Note that only the initial application ofFiery Brand can spread to other targets.is generally the best talent in this tier. It providesthe most healing and DPS out of the row, as well as scaling with mob count.provides a very small amount of self healing, aswell as not having an amazing uptime due to being usedonly as a Pain dump.is too slow to be effective and is overshadowedby the other options.In summary, will be taken in every situation currently. Tier 3 (Level 102) Talents for Vengeance Demon Hunters ✔✘✘. is a passive ability that causes yourto leave behind a at thelocation where you land.
causes enemies with thedebuff to take 20% more fire damage from you. This is spread with. is an active ability with a 15-second cooldown(reduced by Haste) that charges your target and deals Fire damage to them.
Itgenerates 30 Pain, and using or has achance to reset Felblade's cooldown.provides a single target and AoE DPS increase, and isour recommended choice.is worse for DPS than Flame Crash and providesnothing else.provides less damage than Flame Crash, and grants nonoticeable defensive increase.In summary, will be taken in every situation currently. Tier 4 (Level 104) Talents for Vengeance Demon Hunters ✘✔✔.
is a passive ability that grants you5% Leech passively and 25% additional Leech whileis active. is a passive ability that reduces the remainingcooldown of by 0.5 second for each Soul Fragment youconsume. is an active ability that deals Physical damage toyour target and creates 2 Lesser Soul Fragments. Fracture generates 25 Painand has 2 charges, with a 4.5-second cooldown. (Reduced by Haste)is the go-to talent for DPS as well as being decent for survival.It is very good at on-demand Soul and Pain generation, providing slightly more'control' to your gameplay.is the best for overall damage reduction and if youneed more uptime. This is the go to pick in Raid forsurvival, but is lackluster in dungeons compare to Fracture.is the weakest option in the row and willnever see play.In summary, take for raid survival, otherwise use.
Tier 5 (Level 106) Talents for Vengeance Demon Hunters ✔✘✔. passively causes all your Sigils to betargeted at your location, and increases the duration of their effects by 2seconds. passively causes all sigils to activate 1second faster, and also reduces their cooldowns by 20%. is an active ability with a 90-second cooldown.It places a sigil at the target location, which activates after 2 seconds. Anyenemies located in the sigil area at that time are pulled to its center andsnared, having their movement speed reduced by 70% for 6 seconds.is a very strong utility for Mythic+ as well ascertain raid encounters.
It is the go-to in Mythic+ and any boss where thegrip can be utilized. It allows you to group up enemies and can be used tointerrupt casts, including some of those you cannot interrupt with.is taken when you want to maximize DPS with, and are not interested in the utility providedby the other sigils.
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This is for Raid DPS.is not a bad talent, however it is overshadowed instrength by the other talents in the row.In summary, take for dungeons or bosses where youwant to utilize the grip. Otherwise use for DPS inraid. Tier 6 (Level 108) Talents for Vengeance Demon Hunters ✘✔✘. gives a chance to proc 5 seconds ofwhen consuming a Soul Fragment. is an active ability that consumes all Soul Fragmentsin a 25-yard radius around you, causing them to also explode and deal damageto nearby enemies, affecting them with the debuff for 20seconds. You heal for 10% of the damage you deal to enemies affected byFrailty. is an active channeled ability with a 1-minutecooldown and which costs 30 Pain.
It deals Fire damage to enemies in front ofyou over 2 seconds (reduced by Haste), and dealing damage also heals you.is the best choice in this tier. Lesser Soul Fragmentsare capped at 5, so you want to press Spirit Bomb with 4 or 5 Fragments toget as many global cooldowns as possible over the course of an encounter.This provides the highest amount of DPS for the row for both single targetand AoE.It is also the best defensively, as you can use it to consume 5 souls forthe lesser soul fragment healing.has a chance chance to proc a mediocre cooldown. It isdecent when it procs, but the random nature makes it unpredictable andunreliable for a tank.is the lowest DPS gain and lowest survival of thetalents in the row.In summary, will be taken in every situationcurrently. Tier 7 (Level 110) Talents for Vengeance Demon Hunters ✔✔✔.
passively triggersand returns you to 30% health if you takefatal damage (up to 200% of your total health). This effect can only occur onceevery 8 minutes, and it is not affected by the cooldown of your Metamorphosis(it will still trigger if Metamorphosis is on cooldown, and it does not triggerthe cooldown when it procs).
If Metamorphosis is active when Last Resort procs,its duration will simply be refreshed. provides a 6% damage reduction for 12 secondswhen you hit an enemy with. is an active ability with a 30-second cooldown. Youplace a damage absorption shield on yourself that lasts for 12 seconds. Eachtime you consume a Soul Fragment while the shield is active, more damageabsorption is added to it. Using Soul Barrier consumes all Soul Fragmentswithin 25 yards.The choice in this tier is largely preference-based. Consider the followingpoints before making your decision.is a strong choice for progression content.
It cansave wipes and avoid using a combat res. You can also use it to avoidabilities, in some cases. It is also a nice choice when you are not familiarwith the content.is a generic go-to pick. It provides damagereduction on an enemy and is always useful. If you do not require a cheatdeath or an extra cooldown, this talent is useful.is the best choice against Magic damage or whenan extra cooldown is needed.
It should be used when you have 5 Soul Fragmentsactive, and ideally, at least 1 charge of off cooldown.In summary, take for pulling large packs in Mythic+ orfor progression/when you are not comfortable, when you arecomfortable with an encounter or the cooldown lines up well with an encounter,and when the other two options are lackluster or notneeded, and you have high tank uptime. PvP Talents (War Mode)In Battle for Azeroth, there will be the option to go into 'War Mode'.Enabling War Mode provides the following benefits:. Grants access to PvP talents in the open world. 10% increase in World Quest rewards at max level.
10% more experience gained while leveling. Earn Conquest Points which can reward gear every week.With the benefits of enabling War Mode for leveling and PvE content, it isrecommended to enable the feature to maximize your leveling and rewards atmaximum level. However, you will enable yourself for open world PvP and thepossibility, so be aware of hostile enemy players who could interfere with you,and this is a risk you will have to take. Vengeance Demon Hunter PvP TalentsGenerally, the selections are made to optimize your ability to kill enemiesfaster, increasing your pace when moving through content.
turns your into anoffensive cooldown. Note that this is nerfed with gear due to less damagetaken. is a great choice if doing solo content, boostingyour resource generation. allows for running through buildings faster andfor speed-pulling multiple packs.If you are in a group that you will be within 15 yards of often, you canreplace for either for moremovement or for more single target damage. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
16 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid. 10 Dec. 2018: This page has been reviewed and is up to date for Patch 8.1.
28 Sep. 2018: Updated Soul Barrier text. 09 Sep.
Wow Demon Hunter Mage Tower
2018: Updated Talents to add more information. 12 Aug. 2018: Updated for Battle for Azeroth launch.
Demon Hunter Tank Mage Tower Weak Aura
08 Aug. 2018: Added talent recommendations. 01 Aug. 2018: Fixed Fracture talent description.